

There’s already an astoundingly beautiful look and feel when you see all these elements together with the scenery and characters interacting with the environment that seems unreal. We have managed to create rides that are a perfect synergy of art and engineering. The attention to detail is astonishing, we really are trying so hard to be true to the real rides out there. In your opinion what makes Planet Coaster special? I’m also a engineering enthusiast and this for me is like having a job as a hobby, too much fun to be work :) Every day we see new and amazing things coming from every department. No other game has given our team this much creative freedom and enjoyment. How does working on Planet Coaster compare to working on other games you’ve worked on? Roller Coaster Games marked with : Powerboat Racing (PSX, PC, Arcade) – Artist,Hydrosport (PSX, PC) – Artist,Renegade Races (PS1, PC, Dreamcast) – Artist,Paris to Dakar Rally (PS2) – Artist,Dog’s Life (PS2) – Artist,Roller Coaster Tycoon 2 – Time Twister – Lead Artist,Roller Coaster Tycoon 2 – Wacky Worlds – Lead Artist*,Roller Coaster Tycoon 3 (PC) – Lead Artist*,Roller Coaster Tycoon 3 – Soaked (PC) – Lead Artist*,Roller Coaster Tycoon 3 – Wild (PC) – Lead Artist*,The Outsider (unpublished) – Lead Artist, Producer,Kinect Disneyland Adventures (xbox 360) – Art Outsource Producer,Star Wars Kinect (xbox 360) – Artist,Kinectimals – Now With Bears (mobile) – Producer, Screamride (xbox 360, xbone) – Lead Artist*. What have you worked on before Planet Coaster, and what did you do on those projects? I can’t wait to see people’s reactions to them. We have a really big focus on the Amusement rides and Roller Coasters, they are far more complex and beautiful than anything anyone had done before. What aspect of Planet Coaster are you most excited about? Every day I’m working with the greatest talent in the industry and it’s unbelievably rewarding. Planet Coaster is the most technical, creative and imaginative project anyone could ever wish for.

Working at Frontier on previous Roller Coaster games has been awesome and now on Planet Coaster we get to do everything we couldn’t do 10 years ago.
#Powe tower cfr rct3 code#
Research.lots and lots of research, Defining and designing systems for roller coaster tracks and supports, Amusement ride design, Ensuring amusement rides are technically and proportionally correct,Generating specification sheets for artists to create rides from, Mentoring the team on art and technical direction, Meetings with design, animation and code teams, Technical game and design documentation, Planning and team management.Īre you excited to work on a game like Planet Coaster, and why? What does an average day at work look like for you? What exactly are you working on with Planet Coaster?Įverything and anything related to Amusement rides and Roller Coasters Hypercoasters, they are such massive feats of engineering and the speeds and heights are incredible What tends to be your favourite type of ride at a theme park and why?

What’s the biggest stand out memory for you about theme parks?īeing on the front seat on the Nemesis at Alton Towers in the rain. Jumping the fence and sneaking into Pleasurewood Hills in Lowestoft from the approximate age of 10 almost every weekend What's your earliest memory of visiting a theme park?
